I use 30 for most files and 60 for files with physicsI’d go for this, cause Michel’s Dutch and we Dutch people always know what we are talking about. j/k Just out of curiosity Michel, why is 60 better for files with physics? I always use 30 personally.
To make it more precise don’t want that my physics objects are going thrue the wallSome of you have really high fps for standard flash though
Tunneling sucks. Have you ever tried implementing some DDA algos to the broad-phase in order avoid it?
Hmm, really interesting! I’ve programmed some C# solvers, but never ported to AS3 because I thought it was too slow to do such stuff!
The more editability and features it has, the more difficulty there is.
I wouldn’t say ‘diffuculty’, but ‘complex’
edit: Damn! It rocks! But it must generate like huge XMLs :s
Oh, man! Unbelievable how fast you archived it!
So, BitmapData fun at full 30 fps is possible, heh?
A very weird website, where you can watch a youtube video in a cool way
I wonder how the heck they do this?