cjcat2266 says

Hi, I’m Allen, the creator of Stardust :)

There’s an explanation for the slight pause in the arrow demo. It’s due to the 640X400 Perlin noise bitmap generation, instead of the GC. The same thing goes on for the turbulent blast demo, since it also generates a new Perlin noise bitmap about every second.

3 years ago in thread StarDust AS3 Particle Engine