I have a project that requires an illustration of a character based on a pilot currently in progress, if available/interested, send me a msg. “firstname.lastname@example.org” and I’ll send you the details of the project. This is a character sheet (3 point turnaround) does not have to be in color nor polished, just a rough to get things rolling. If successful, I’ll contract for the rest of the cast. For now, I’ll need just the main character to be done, deadline is April 6th, 2013
Oh, most importantly, this is paid.
Nickname came from 1992, In English class, I hated doing book reports and in this case Jules Verne 20,000 leagues under the Seas, I hated it so much, I didn’t do a report but made a very interesting drawing of Captain Nemo doing something with my English teacher that can’t be explained….and we’ll leave it at that. Obviously was kicked out of class and spawned an early career of chariacture drawing during my high school days. No student would let it rest, so I was nicknamed Nemo across campus and then on becoming my graffiti name. The 276 came later online as other users seem to share the same name.
I have no clue to where that drawing is to this day.
I’m in need of a 3d model which I’ll give references to, it’s a piece of a punch press machine, I’m swamped with other projects and can’t really handle (or give much more time to) making it myself. Let me know how much and how much time it will take, It’s pretty basic, doesn’t need to be crazy detailed, nor animated, only request is that it’s able to open in cinema 4d.
Music, I’m a motown music guy, love soul music, love the renditions of Jdilla, MadLib, Black Milk, Odisee. things of that nature.
Oldies but goodies always a favorite on my listing as well but Jurassic 5 will do when I get down on AE usage time.
Ahhh a Queens resident, welcome! I can’t speak for Queens College, but in any field you’re getting into, you need to learn how to walk before you can run. Design is not about drop shadows, bevels, gradients, or (insert any generic Photoshop layer style here). Design is art, and if you want to be a good designer, you really should be soaking all of the art history up like a sponge. It may not seem like it’s relevant, but trust me, it IS! Erase everything you thought you knew about design and look at your classes from a fresh perspective, I can assure you it will help you in the long run. I missed the boat and never attended college for design. I really feel like there’s a lot that I missed out on. Pretty much everything you’re saying you don’t like is the stuff I wish I could have learned through college.
Mark Brodhuber is right on the money! I’ve been in so many art history classes, pop culture classes and thought it was a waste of time, eventually it comes into play when you need some inspiration or ideas to trigger the next trend. I’ve also learned to appreciate the history of where some of these great artists came from. It just opened the box that I never thought existed. Some of the stuff today relies strongly on computer aid/tools, it should really balance out with a combination of knowing your history in art and design, and today’s pop culture. I believe there are rules in design and in order to break those rules, you need to understand them. Bevels, drop shadows, etc. may produce some glossy, polished results, but apply it to really bad design? It may expose the bad to terrible. Typography seems to be the going trend (to me anyway) and if you put the wrong type in the wrong scenario, it’s kind of like putting lemon with peanut butter, very few will like but many will not approve, bananas with peanut butter? maybe, jelly? yeah, much better. Same with type, color, and composition. All this in design courses? you bet. Don’t worry about learning software at the starting stage, that’s the easy part, with all the tutorials online today, I’m sure you’ll pick it up really fast. Just remember, the computer software are just really tools to get your idea across, the importance comes from your idea that’s inspired from culture, designed from knowledge, and communicated by passion and motivation. Passion and motivation should already be in you, Learning the fundamentals and history, that’s something the school can provide you.
If you really think about, if the school did just teach you the software aspect, when you graduate, that version you just learned becomes obsolete and no longer used in a matter of a few years. Money wasted with that, now if you stuck with the art history, design fundamentals, that will never change (at least for the most part) and that money you put into that will stretch more than it’s worth.
Hopefully this made a little sense, I’ve lived through this, learned software in my early school days first and now the software I’ve studied for…..now obsolete, spent more money to go back and learn design fundamentals. Very expensive mistake.
Friends, I need your opinion. What’s wrong with this project http://videohive.net/item/four-squares/152098 ? How to improve it? Thanks in advance, guys
I like the motion, has pretty decent flow to it, what would be cool is if the squares inside had an image to put into it (like a mortise matte or something), I could definitely see that being used as an interstitial or transition of some sort. Maybe the text could be a little more prominent, depending on the importance (that can be fixed in the project at the discretion of the buyer) but other than that, I think the idea itself could possibly turn some heads if the squares served as a video matte or something, still use the color from the squares and decor borders or something, just a thought.
I am planning to work as a full time author now, due to long hours and busy schedule i am not able to work for VH, and I am staying away from my family because of my current job.
Guys i need your suggestions on this, specially from them who r already working full time as an author. I need to know how many hours u spend daily for VH? I am just confuse, and not able to take a proper decision.So please help me all the experienced people out there. Thanks in advance
I would so love to be full time author on VH as well, but I love my job and my business, hence the very “once a blue moon” AE file will be on market for me. My suggestion would be to allocate time for specific things, Realistically, your job is your bread and butter for finances, that should take priority over VH (for now) until you feel that VH can supply you the finances that cover the essential bills on a monthly basis. Your family should take priority over your job and VH (in my opinion anyway). They are your inspiration (hopefully) and your support. I have a mindset on survival with finanaces on keeping my family clothed, with food, and a roof….and the creative essentials (lets not forget that). So timing is everything, if you’re starting out, allocate VH time maybe an hour a day, or 3hours twice a week, however your schedule permits, and work from there. Also, researching and developing templates for VH that are needed rather than experimental. My colleagues @ Fox tell me one thing “Be sure you can provide something that no one else can provide”, thinking outside the box and applying that method to what is needed or asked for by the VH community.
Remember, ultimately the goal is to be a great seller, great selling leads to better finances to allow better opportunities, so working smarter, not harder will come into play eventually.
Hope my rambling here made some sense,
How long these projects take? The ones I do, I really don’t keep track as I allocate time 3 days out of the week, about 4-6 hours for each day. I spend most of my off time to look at things I really like and use that as a reference to create. That’s probably why I have so few items on the market here, takes a lot of time. So, to answer in the simplest form, I think it takes roughly a month for one of my projects on sale to complete. More direction planning and positioning than anything, especially lighting.
to upload, 30 min if that. I’m beginning to start on tutorials so, hopefully those won’t be as long to make.
Looks good. If I may, I would suggest something subtle yet effective to top icing on this cake. If you can, add a touch of dust to the text as they land. Not over do it but just enough to know it’s there when the text lands. The walls look kind of plain, where I’m from, we have em marked up. Maybe put some pics or graffiti on the walls but again, not over do it, just enough to know it’s there. Finally, the text is the main point of focus so maybe add depth of field to stress focus on the text.
Little things that may or may not bring more life to it.