Can a computer really create a random number? I mean where is it based on?
A random function is not truly random, it’s one of any number of equations that yields numbers that are seemingly random, and is “seeded” with a number of choice. Most languages allow you to seed your random function, and if you use the same seed, the function will give the same results in order every time. Flash automatically seeds it using something that changes regularly (the day and time I assume) and we end up with our random numbers 
The above is a common one 
Hi! Rahul…
I have done it long time back.. Can guide you for free..if you want source it will cost you USD 125 
so here is the logic
create 4 arrays
a1 a2 a3 and a4
in array a1 – push values of 1 digit
in array 2 – push values of 2 digit
in array 3 push values of 3 digit
in array 4 push values of 4 digit
now create an array a5
select 5 values from each array and combine them and push them in array a5
you may decide how many items you want from each array
hope i am clear
regards
sanjeev
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Yo, a random number is a random number! If you alter the logic behind the random function to get more small numbers… you break the randomness…
The probability of getting numbers in the interval 1-99 is equal with the probability of getting numbers from the interval 6001-6099.
my random distribution test. 50 numbers per second, from 0 to 500. simple Math.random() from flash
Sanju.. can you just once post a comment on the forums without adding your fee?
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You’re half right: when it doesn’t matter how random a number id, the date/time may be seeded, however linux came up with a truely random number generator which uses thermal noise from a peice of hardware ( the entropy pool ) as a seed basically so a truely random number is created not reliant on any constant / looping variables.Can a computer really create a random number? I mean where is it based on?A random function is not truly random, it’s one of any number of equations that yields numbers that are seemingly random, and is “seeded” with a number of choice. Most languages allow you to seed your random function, and if you use the same seed, the function will give the same results in order every time. Flash automatically seeds it using something that changes regularly (the day and time I assume) and we end up with our random numbers
The above is a common one![]()
If that makes sense 
people who bought ticket from 1000 to 9999 will have more chance to win.
This makes no sense. If people are buying a single ticket/number than why are you comparing ranges? You’re just taking an arbitrary range (0-999) then taking a different arbitrary range which is ~9x larger (1k-10k) and saying one occurs more frequently.
Any modifications you do to the algorithm will be directly skewing the results towards a range of numbers.
U can always use probability distribution to create your own random no. set. all u have to do is correct the output so that the mean is toward the the three digit sequence. but this will break the concept of randomness
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Hey
I have a good and easy solution for you. In Actionscript 3 Cookbook is a class, that generates random numbers between two numbers.
import ascb.util.NumberUtilities; NumberUtilities.random(1, 100); //generates a random number between 1 and 100
So I optimize this a little bit and you would like to get so many 1 digits number as 4 digits number. So this loop gives 5 numbers of each digit.
import ascb.util.NumberUtilities;
var counter:int = 1;
for(var i:uint = 0; i < 20; ++i)
{
if(!(i%5))
{
counter *= 10;
}
trace(NumberUtilities.random(0.1 * counter, 1 * counter));
}
This is the result, what you get:
7 5 6 10 3 36 68 59 82 24 113 233 842 960 271 7994 3414 6970 2148 6641
You can download the class here.
P.S. When you dont know, how the modulo operator works. There is a new tutorial at the activeden blog, where I explain it clearly.
