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Air 2.6 replacing iphone packager runs on iOS

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unchartedrealms says

Hello, has anyone tried or messed with the Air 2.6 runtime replacing iphone packager? I am interested in the capability and if it would be better than old iphone packager.

http://blogs.adobe.com/air/2011/03/adobe-air-2-6-sdk-now-available-with-updated-ios-support.html

1 year ago
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RimmonTrieu says

I’ve seen a few demo and it looks pretty sweet, I’ll always go for native app though.

1 year ago
RimmonTrieu is an Envato staff member
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MSFX says

I’ve seen a few demo and it looks pretty sweet, I’ll always go for native app though.

+1

1 year ago
MSFX is a moderator
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flashedge says

It would be sweet if I could create an app once and compile it through desktop, iOS and Android. That would be killer.

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mpc says

It would be sweet if I could create an app once and compile it through desktop, iOS and Android. That would be killer.

As far as I know it works just like this.. + bb playbook.

1 year ago
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RimmonTrieu says

It would be sweet if I could create an app once and compile it through desktop, iOS and Android. That would be killer.

Indeed that’s what adobe currently aims for, there is also Playbook RIM compatible. Personally I’m not completely against this, it could save huge amount of time by developing cross platform app. Let just hope adobe make the performance up to par.

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MSFX says

different platforms have different design and platform standards as well as resolutions etc so it’ll never really work as simply as this…

1 year ago
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RimmonTrieu says

different platforms have different design and platform standards as well as resolutions etc so it’ll never really work as simply as this…

yes it’s not simple that’s why adobe takes the hard part and also criticism if their implementation isn’t good enough.

There is already several not simple cross platform technologies, to list a few: Flash ! Java, Unity, titanium, monotouch…

1 year ago
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