Hi everyone,
I just want your opinions. I am making a pv3d based product. I want to use timeline code(all code on frame 1), not OOP classes.
If I upload it to AD, will it be accepted or rejected?
I asked to support , I am waiting for their reply. In meantime, I want to ask my fellow authors for their opinion. 
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Since Papervision3D is released under the MIT license terms, I don’t think there would be any rejection problems related to the PV3D package licensing. Also, the fact that you’re using timeline code is irrelevant.
thanks dani, thanks a lot for your opinion 
You are certainly allowed to use the PV3D classes in your products. And AS3 timeline code is still allowed (except when submitting AS3 versions of existing AS2 items in your portfolio, then we require that the AS3 version be not just a line-by-line translation of the AS2 , but be recreated in well structured OOP )
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theflyingtinman said
And AS3 timeline code is still allowed (except when submitting AS3 versions of existing AS2 items in your portfolio, then we require that the AS3 version be not just a line-by-line translation of the AS2 , but be recreated in well structured OOP )
That’s good to know, thanks for the heads up Steve! 
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rahulbist said
thanks dani, thanks a lot for your opinion![]()
Don’t mention it, I’m glad I could help 
theflyingtinman said
You are certainly allowed to use the PV3D classes in your products. And AS3 timeline code is still allowed (except when submitting AS3 versions of existing AS2 items in your portfolio, then we require that the AS3 version be not just a line-by-line translation of the AS2 , but be recreated in well structured OOP )
You want to do a cleanup? ,forbid time-line coding (: brrrrrrrr 
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tsafi said
theflyingtinman saidYou want to do a cleanup? ,forbid time-line coding (: brrrrrrrr
You are certainly allowed to use the PV3D classes in your products. And AS3 timeline code is still allowed (except when submitting AS3 versions of existing AS2 items in your portfolio, then we require that the AS3 version be not just a line-by-line translation of the AS2 , but be recreated in well structured OOP )![]()
Or not? If you are so smart. Go work for Adobe
Not everyone knows OOP yet
I’m still learning 
Enabled saidBeen there and done that already ,problem there…. to much work not much fun, money is so so (:
tsafi saidGo work for Adobe
theflyingtinman saidYou want to do a cleanup? ,forbid time-line coding (: brrrrrrrr
You are certainly allowed to use the PV3D classes in your products. And AS3 timeline code is still allowed (except when submitting AS3 versions of existing AS2 items in your portfolio, then we require that the AS3 version be not just a line-by-line translation of the AS2 , but be recreated in well structured OOP )![]()
![]()
- Has been a member for 4-5 years
- Repeatedly Helped protect Envato Marketplaces against copyright violations
- Sold between 50 000 and 100 000 dollars
- Microlancer Beta Tester
- Community Moderator
- Interviewed on the Envato Notes blog
- Author was Featured
- Bought between 1 and 9 items
- Referred between 50 and 99 users
tsafi said
Enabled saidBeen there and done that already ,problem there…. to much work not much fun, money is so so (:
tsafi saidGo work for Adobe
theflyingtinman saidYou want to do a cleanup? ,forbid time-line coding (: brrrrrrrr
You are certainly allowed to use the PV3D classes in your products. And AS3 timeline code is still allowed (except when submitting AS3 versions of existing AS2 items in your portfolio, then we require that the AS3 version be not just a line-by-line translation of the AS2 , but be recreated in well structured OOP )![]()
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Well, Patience is a virtue. I barely started making complex stuff in AS3 . After I fully understand it’s structure, of course I’ll go OOP , but till then, Timeline is the best for a newbie. I learned AS2 and AS3 at the same time. So coding in the timeline was much much easier for me 
