Enabled saidYap I am just massing with you, there is still debate on what is better OOP pure class or time-line base ,with class its more organize and good for coder who code on the fly + great personal memory will make you a master class coder on the fly .
tsafi saidWell, Patience is a virtue. I barely started making complex stuff in AS3 . After I fully understand it’s structure, of course I’ll go OOP , but till then, Timeline is the best for a newbie. I learned AS2 and AS3 at the same time. So coding in the timeline was much much easier for me
Enabled saidBeen there and done that already ,problem there…. to much work not much fun, money is so so (:
tsafi saidGo work for Adobe
theflyingtinman saidYou want to do a cleanup? ,forbid time-line coding (: brrrrrrrr
You are certainly allowed to use the PV3D classes in your products. And AS3 timeline code is still allowed (except when submitting AS3 versions of existing AS2 items in your portfolio, then we require that the AS3 version be not just a line-by-line translation of the AS2 , but be recreated in well structured OOP )![]()
![]()
![]()
Still timeline coding is more friendly/logic for the ordinary user and in a way will save you time if you don’t reuse code and working straight forward. But still the direction the world is going is to OOP ,in a way as flash moving in code complexity mostly due to external class flash is shifting from the timeline that is something that let many to drop flash as a friendly platform (I still think it’s very easy ) . I know a very good coder here that all his stuff are still been made on the timeline when i see his coding it’s a pure nightmare to track ,but really it doesn’t matter how you do it, whats imported is the final outcome of your flash project.
tsafi said
But still the direction the world is going is to OOP ,in a way as flash moving in code complexity mostly due to external class flash is shifting from the timeline that is something that let many to drop flash as a friendly platform (I still think it’s very easy ) .
I think one of the biggest problems that Flash had (and still has to a large extent) is that the very idea of what Flash was created for was necessarily a contradiction of good and evil: on the one hand it put animation and interactivity into the hands of thousands of great designers, on the other hand it put thousands of incompetent programmers in your browser 
My hope is that the evolution of Actionscript into a more structured (and admittedly more difficult to master) language, will go some way towards removing the negativity that Flash attracts by the performance and stability issues created with poor programming practices.
- Sold between 100 000 and 250 000 dollars
- Author had a File in an Envato Bundle
- Has been a member for 4-5 years
- Author had a Free File of the Month
- Won a Competition
- Author was Featured
- Item was Featured
- Bought between 10 and 49 items
theflyingtinman saidsame as php: anyone can code a script and 99% of them is just pure crap.
My hope is that the evolution of Actionscript into a more structured (and admittedly more difficult to master) language, will go some way towards removing the negativity that Flash attracts by the performance and stability issues created with poor programming practices.
besides, that’s the reason of his huge diffusion.
you can’t have both things, i prefer the larger userbase
theflyingtinman said
tsafi said
But still the direction the world is going is to OOP ,in a way as flash moving in code complexity mostly due to external class flash is shifting from the timeline that is something that let many to drop flash as a friendly platform (I still think it’s very easy ) .I think one of the biggest problems that Flash had (and still has to a large extent) is that the very idea of what Flash was created for was necessarily a contradiction of good and evil: on the one hand it put animation and interactivity into the hands of thousands of great designers, on the other hand it put thousands of incompetent programmers in your browser
My hope is that the evolution of Actionscript into a more structured (and admittedly more difficult to master) language, will go some way towards removing the negativity that Flash attracts by the performance and stability issues created with poor programming practices.
I think in a matter of platform flash is on a crossroads first the new FP10 syntax via CS4 /5 is problematic since you really have duplicate command with the old AS3 syntax. Same with TLF if you add a new text engine that is almost third from the total flash app` please remove the old sh* text syntax and i think the 3d engine (like 3d engine) is preposterous (yes i know it’s like they think they invent the 3d flip) but what do i complained… F** them all i love flash
+ I can still trash all those WP kiddo’s’ and not blink even 1` time…
