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Question about file rejection

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Minkki says

Hi there! :) Someone can explain me, please, why was this file rejected?

http://it.tinypic.com/r/jrtun7/6

“The overall aesthetics needs some improvements before we are able to approve this for sale”.

Improvements in which sense? It really has a low quality? Help! :)

Thank you

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HarveyDesign moderator says

Hey Minkki,

I’ve moved this to Item Discussion.

Thanks! :)

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Bebel says

to be honest: it looks perfect to me. you should sent a message to your reviewer directly. sometimes it’s not about the asthetics but some technical stuff…

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Motionreactor says

It looks pretty good to me. The only issue that I notice, it’s something fairly picky but the background cloudy noise is not pleasing to my eye. It took me a while to realise what was bugging me, because at first everything appears to work well.

This is a question of scale and balance. The scale of the clouds basically creates textured busy detail which fights for attention with the detailed flowing curves. The result is an unbalanced overall composition where the lack of calmer ‘white space’ doesn’t allow for a restful and comfortable balance between the elements. You need to have a mostly blank area to balance the energy of the curves, so a simple gradient, or if you prefer an increase of two to three times the scale of the current cloud noise.

The colour variations are good, but I think some fine tweaking would improve them.

This is a fairly fine judgement call, I believe the reviewer has a good eye to notice this. You could argue that it is a somewhat subjective decision, but my explanation hopefully sheds some light on one possible point of objective reasoning. Hope that helps.

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Motionreactor says

If I can use an analogy, this might help:

When you put on a busy shirt, you generally put on plain trousers. If you wear a textured blouse, you generally wear an untextured plain skirt.

Texture is only texture when it can be balanced. Smooth surfaces are only smooth when contrasted against textured surfaces and vice versa. Texture in this case is a product of scale of detail, which in your case is too similar and therefore too busy in both major visual areas (foreground and background).

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Minkki says

Thank you very much, Motionreactor, for your detailed explanation and for your advices! They are really helpful. I’ll try to follow them and to improve my work. :)

Thanks to you too, Bebel! :)

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