Looking for a solution on this:
- A container Sprite has 2 objects inside and one over another.
- The object on top hides the blow one. So the object below is not visible.
- If we reduce the alpha property of container, the object below becomes visible slightly which is unexpected. But this is the way flash works.
To avoid this, there is an alternative: Instead of setting alpha value to the container, mask the container and apply alpha to the mask object.
But I don’t want to go with mask due to other issues on the project. Is there any alternative for this? Any simple property / blend modes that can help these situations?
Thanks!


