Features
• Breakable fence prefab• Scripted for customization
• Resizeable prefab
• Easily change material, fragments inherits object material
• 2048×2048px resolution UV mapped textures and bump
• Layered textures, easy to change visual appearance
• Made for free Unity3D
• Well commented code
• Object is 1 mesh until broken, for performance
YouTube video preview
PM me if you need a specific breakable object.
Code Sample
var fragments: Transform; //Place the fractured object var waitForRemoveCollider: float = 1; //Delay before removing collider (negative/zero = never) var waitForRemoveRigid: float = 10; //Delay before removing rigidbody (negative/zero = never) var waitForDestroy: float = 2; //Delay before removing objects (negative/zero = never) var explosiveForce: float = 350; //How much random force applied to each fragment var selfBreak: float = 100; //Delay before break the object even if it does not collide with anything var selfCollide: boolean; //Does the fragments collide with other fragments, and other convex colliders var physicMat: PhysicMaterial; //Physical material attached to each fragment var durability: float = 5; //How much physical force the object can handle before it breaks var resetOffScreen: float; //Reset the object to its original state after given seconds private var fragmentd: Transform; //Stores the fragmented object after break private var counter: int; //Counts how many particles attached to fragments private var broken: boolean; //Determines if the object has broken or not
Updated Item
• New version 1.1
• Extreme performance increase (1040 draw calls to 40, on idle)
• Merging fragments to one mesh
YouTube video preview
More Unity3D Items
Check out this «Fireball Prefab» • Fireball explosion
• Highly customizable, easily create new effects by altering/copying existing prefabs
• Includes 5 pre made fireball prefabs
• Works on free Unity 3D



