This item is also included in the effects pack
This effect will set your objects (both animated or static) on fire.
You can use the entire object or selected regions based on a single color interval
For best performances, it doesn’t use ConvolutionFilter.
Fire can be any gradient you want, just use
buildColorMap([color1,color2 …. colorN])
you can also change:
- coverage
- power
- incremental coverage
- incremental power
- massive optimizations, drops to zero cpu usage if fire is extinguished
Note:
Preview size is 312kb because of the prerendered rings and the embedded image.
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