This item is also included in the effects pack
This one will add a dynamic glow effect to your objects (both animated or static).
You can use the entire object or selected regions based on a color interval
Glow can be any gradient you want, just use
buildColorMap([color1,color2 …. colorN])
you can also change:
- intensity
- thickness
- blur
- rotation speed
- well optimized: drops to zero cpu usage with static target/fixed angle
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