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Flash Sports Balls

  • Has been a member for 3-4 years
  • Bought between 10 and 49 items
  • United States
Badger says

Are these separate files, so I could place just the basketball into a seen with out the others? Is is possible for me to get the basketball without any background? Please let me know… thanks!

3 years ago
Author
biteMedia biteMedia replied

Basically it’s one MovieClip that you’d copy and paste into your main Flash file – the MovieClip contains all 3 different sports balls (no backgrounds). Then you’d call a function to create a new ball. I guess you could delete the tennis ball and soccer ball from the MovieClip and Library if you won’t be using them in order to save on filesize.

3 years ago
  • Has been a member for 4-5 years
  • Bought between 100 and 499 items
yungraphik says
Purchased

how would i get it to loop, like after it stops bouncing… 5 seconds later the animation plays again? thanks…nice file!

3 years ago
Author
biteMedia biteMedia replied

Try inserting this after line 169 (Actions layer, frame 2 of the ‘sports_balls_mc’ MovieClip):

this.xSpeed_num = Math.random() * 40 - 40;
this.ySpeed_num = (-1) * (Math.random() * 100) - 100;
3 years ago
  • Has been a member for 4-5 years
  • Bought between 1 and 9 items
Siebird says
Purchased

For some reason the sound is not playing on bounce? I’m using the actual sports_balls.fla as the base of my project and edited frame 17 to use the tennisBall, am I missing something? Thanks for the help.

2 years ago
Author
biteMedia biteMedia replied

Hi – there’s an issue where in CS3 the sounds work fine but it CS4 they don’t. aamenabar figured out a solution:

Checking the ‘Export in first frame’ checkbox [double-click each sound from the Library window] will get the sounds playing in CS4 . It does work, but as you say it’s not optimal. Somehow in CS4 sounds don’t get exported.

OH! I figured it out. In CS4 when you select the frame where the sound are. In the properties panel, in the “sync” property it says “stop”, if you change it to “event”, it works fine. Now you don’t need to load sounds on first frame.

So you’d need to double-click on each ball and edit the sound that’s in the Audio layer on the last frame – change each sound’s Sync from ‘Stop’ to ‘Event’ in the Properties panel.

2 years ago
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