Thats Pretty Nifty! 
damnit, had to buy it again on sight!
great illustration of the balloons, buddy!
Hi there, Great balloons. How do I get them to sit behind something. I want it to look like the balloons are coming out of something ie. a box. At the moment the balloon animation stays at the forefront (on top of whatever I add). Hope this makes sense. Any help would be very much appreciated.
Thanks, K
i am having the same problem as karinevk… i tried dropping it into a movie clip too control it but have issue then importing the movie into another swf…?
same problem – cant figure out how to get it behind a wall
How can I make is so it starts with 20-30 balloons all spread out?
@ karinevk && evoke07 && WildLogin
Due to barisintepe being too busy or maybe lazy or maybe does not know the answer I will show you how, for anyone else interested this could be useful and is a common question, and is a basic question to do with depths so to make sure people understand I will be giving some extra information on them.
What is depth? Depth is effectively layers, you remember the function on right click bring to front extra, well its like that just there is various levels, not sure on the numbers though goes from – something to + something.
How does this effect this file? Well simple each item created on to the stage has a new depth in this case using the getNextHighestDepth (), this gives it the depths of 0, 1, 2 ect on the items so you need to add your item to a higher depth level to do this place you item in the library select it and click the info button and export to actionscript, and make sure export to first frame is selected. Now give it an identifier, I have used testing.
Now add to the actionscript. THIS MUST GO AFTER THE BALLOON TO WORK !
//This calls the item on to the stage && gives it depth and with this you are done.
this.attachMovie ("testing", "testing", _root.getNextHighestDepth());
You can always find the depth of items using the following trace
//Shows the depth of the item testing
trace ("testing = " +_root.testing.getDepth ());
Or this when placed in the loop will give a list of all the items and there depth.
trace ("Balloon "+i+ " = " +_root["balloon"+i].getDepth ());
You can also trace a single balloon though
trace ("Balloon 5 = " + _root.balloon5.getDepth ());
@ BowenMedia Im not ready sure what you are after please explain in more detail You say 21-30 so guessing you mean a random number to do this you can do the following. Change n to n=random(9)+21;
This mean random number between 0-9 + 21 So min is 0+21 = 21 And Max is 9+21 = 30 you can again check with a trace using trace (n);
Dont get what you mean by start, as in do you want them to appear once or less to keep appearing or what.
Also you say all spead out they seemed rather speadout mayself.
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Hi hobo-town..Thanks for information. actually I couldn’t follow my every item ’s comments page. I have 79 Flash work. If buyers send to me an email, I will help you. Thanks for helping.
i want to mask balloons. how can i do that for example balloons are coming from behind a wall. so i want to make a mask. please help me.
i sent email to barisintepe@gmail.com but did not get reply.

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