Obs: Double-click the thumbnails to open them on the container.
This is a new and experimental aproach for image galleries.
Using the AS3 Library, Box2D you can drag your thumbs or even your content around to make it more real-world-like.
You can update the content via XML with a real simple XML schema that customize the thumb type (box or circle), width, height or radius, the thumb image and the big image.
You can also customize the thumbs symbols on the library and experienced AS3 users can even create your own symbol to make your box2d gallery one of a kind!
Great piece for the ones that want to get started with this real cool physics engine that at first could look like a nightmare, but with well written and commented OOP code it feels like a ride in the park!
Obs3: A lot of guys are asking me this via PM. Yes, you can create your own classes and put to be the graphic output of the box2d objets. Or you can use your old classes to it. Just change the userData propriety of the object to your custom class instance

