- Has been a member for 4-5 years
- Author had a File in an Envato Bundle
- Item was Featured
- Exclusive Author
- Sold between 50 000 and 100 000 dollars
- Bought between 1 and 9 items
- Referred between 200 and 499 users
great! i like all of these! 
great! i like all of these! 
Very impressive!
great, except the mouse following one lags like hell
@Heliosjiee
What kind of pc do you have?
Great work!
Very nice file, especially example 1, 2, 3 & 4 
The mouse following is outstanding from what I see.
i bought your v1 not too long ago and it really lagged on CPU . can i receive this update for free?
Hi perfect disaster,
Sorry for the late reaction i hope you understand (christmas new year etc.) but please send me an email via my profile.
Hello, how do i control the height of the fire (example 1)? In other words i would like the flames to disapear sooner. thanks
Hi,
this line of code is used for that example:
var particle
article = new Particle(particleExample2, stage.stageWidth/2, stage.stageHeight/2, 5, 0, -5, 0, -20, 1, true, false);
You need to play with the 0 -5 0 and -20 the -20 is for the height but the others are also for the width to keep it in proportion 
Very Nice!! I love it 
Thanks for this great component. However I cant seem to get the particle emitter to start at pointer centre, instead the particles shows to the right of the cursor. In other words, I want the particles to spread out from the tip of the mouse cursor. Any suggestions? Thx.
You need to let the emitter follow the mouse and play with the min and max x and y values 
What if I want the particle to trigger just once on ENTER _FRAME similar to how the effect work on CLICK ?
ENTER _FRAME’s are for loops so you don’t need an ENTER _FRAME..
COPYRIGHT © 2012 ENVATO| TERMS OF USAGE| SUPPORT/HELP| ICONS BY TANGO + WEFUNCTION + FAMFAMFAM
Adobe®, Flash®, Flex®, Fireworks®, Photoshop®, Illustrator®, InDesign® and After Effects® are registered trademarks of Adobe Systems Incorporated.
77 Purchases
15 Comments