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Particle class v2

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designesia says

great! i like all of these! :)

4 years ago
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HagiosDesign says

Very impressive!

4 years ago
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Heliosjiee says

great, except the mouse following one lags like hell

4 years ago
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michelsteege says
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@Heliosjiee

What kind of pc do you have?

4 years ago
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lars019 says

Great work!
Very nice file, especially example 1, 2, 3 & 4 ;)

4 years ago
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Ronno says

The mouse following is outstanding from what I see.

3 years ago
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perfectdisaster says

i bought your v1 not too long ago and it really lagged on CPU . can i receive this update for free?

3 years ago
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michelsteege says
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Hi perfect disaster,

Sorry for the late reaction i hope you understand (christmas new year etc.) but please send me an email via my profile.

3 years ago
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kagamushu says
Purchased

Hello, how do i control the height of the fire (example 1)? In other words i would like the flames to disapear sooner. thanks

3 years ago
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michelsteege says
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Hi,

this line of code is used for that example: var particle:Particle = new Particle(particleExample2, stage.stageWidth/2, stage.stageHeight/2, 5, 0, -5, 0, -20, 1, true, false);

You need to play with the 0 -5 0 and -20 the -20 is for the height but the others are also for the width to keep it in proportion :)

3 years ago
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RJFlash says

Very Nice!! I love it :D

3 years ago
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lightbulb says
Purchased

Thanks for this great component. However I cant seem to get the particle emitter to start at pointer centre, instead the particles shows to the right of the cursor. In other words, I want the particles to spread out from the tip of the mouse cursor. Any suggestions? Thx.

3 years ago
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michelsteege says
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You need to let the emitter follow the mouse and play with the min and max x and y values :)

3 years ago
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miz516 says
Purchased

What if I want the particle to trigger just once on ENTER _FRAME similar to how the effect work on CLICK ?

2 years ago
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michelsteege says
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ENTER _FRAME’s are for loops so you don’t need an ENTER _FRAME..

2 years ago

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