Features
• 3D text generator• Includes everything featured in the preview like materials, shadows, lights and textures
• Glass Shader, reflection / transparency
Instructions
Import package into your Unity 3D:• Make sure your Unity Project is open in the scene you want to place files within the package.
Import to project:
• Double Click the included .unitypackage file then click on the import button after you have selected
what you want to import.
• Assets > Import Package > select the included .unitypackage file > Open > then click on the import
button after you have selected what you want to import.
How to use
• Drag “textGenerator Medium” from folder “Text generator\Prefabs” to the stage.
• Fill in the variable, explanation of each variable can be found in comments and attachment to this
document.
• Make a new empty gameobject, attach the “unluckTextGenerator.js” script
• In the script variable “Uchar Container” select “pixelFontMedium” from folder “Text generator\3DPixelFont”. (or create your own based on this setup)
• Fill in the rest of the variables, explanation of each variable can be found in comments and
attachment to this document.
• View the “unluckTGcontrolExample.js” script to see an example on how you can control the text
generator outside the main script.

1. Script Container
2. Contains prefab of pixelFont (like “pixelFontMedium”). Here you can place a premade setup of the
3D pixel font or create your own with unique materials and effects.
3. Delay before start to write the first String (seconds)
4. Delay between each character (seconds)
5. Distance between each character
6. String Array, must be 1 or more (If you plan to change the text with other script keep this on 1)
7. Delay between each String in the String Array
8. True > Deletes all characters before writing a new String, or the next string in the String Array
Unluck, ActiveDen.net.
More Unity3D Items
Check out this «Breakable Television» • 4096×4096px resolution quality textures
• Animated textures without the need of Unity Pro
• Includes everything featured in the preview like materials, shadows, lights and textures
• Sounds on collision and break



