FEATURES :
- Highly optimized custom game engine
- In-code documentation
- Reskin ready assets architecture
- Easy tweaks for both Game and Engine perspecitves
- lightweight
- production quality assets
- sound FX and music included
- flexible sound system support
- CS4, CS5 and CS5 .5 project files included
- FlashDevelop project
- custom context menu support
- integrated ScoreSystem
- friendly API
- comments for core logic and functionality
HOW TO USE :
In order to compile the game simply
- Open the appropriate version of the FLA file included based on your Flash IDE version.
- Hit test movie and the game should be running at this point
A few customization tips :
Open up the project Library. All assets used by the game are categorized in folders
so it’s easier to make changes. Nobody likes messy projects 
Here is a brief overview of the folders :
-
Bitmaps
Contains all the raster assets used by the game. Note that rasters were used to gain performance. Feel free to use vector versions as well. -
CardsBin
This folder holds all assets and clips related to card customization. You have full control over the look and feel of the card. -
Content
You can find the graphic elements that show on the cards here. -
Fonts
The game font used by the application -
Sounds
Contains Sound FX and Music -
UI
Game buttons , Screens. Simple and intuitive.
UPDATE : 24 / 05 / 2012
More games button visibility option has been added to CONST .as You can hide this feature if you don’t plan to use it.
CONST .as addition ( code comments added ) :- SHOW _MORE_GAMES_BUTTON_MAIN_MENU = true / false
- SHOW _MORE_GAMES_BUTTON_RESULTS_SCREEN = true / false
Regards,
Tsvetomir Hristov



