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Space Hunter

Space Hunter

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A shoot ‘em up game. You have a single ship with Condition (Health) Bar, when it reaches zero it is Game Over. The stage is a single, long level where enemy waves keep coming. The game ends after the 4th boss. Each enemy is a seperate clip and their behaviours can be individually coded through AS3. More enemies or variations of the existing ones can be added.

Enemy waves are in a single array. For example, the following 2 lines define the first 2 waves. The meaning of the letters and values are explained in the readme file.

{ r:1 ,c:3, x:80 ,h:120 ,v:80 ,e:[1,1,1] ,u:[2,3,4] },
{ r:3 ,c:2, x:100 ,h:120 ,v:80 ,e:[5,5,5 ,5,5,5] },
There are 3 upgrades, collect power ups to increase their extra 4 levels.
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