WOW … it works…. thankyou….
- Has been a member for 2-3 years
- Author was Featured
- Beta Tester
- Exclusive Author
- Sold between 5 000 and 10 000 dollars
- Referred between 10 and 49 users
Great! You sound surprised ShivaGame.
We’re glad you like it. Thanks for purchasing it.
@prgip: We currently don’t have an AS2 version but we’ve talked about possibly doing one. We have a feeling that the performance wouldn’t be nearly as good as the AS3 version due to the way it would need to be coded. However, we’ll discuss it and see if we can come up with some creative ways to boost that performance.
- Has been a member for 2-3 years
- Exclusive Author
- Sold between 1 and 100 dollars
- Bought between 1 and 9 items
That is super cool!!! Love it!
Could not get to work
just dropping on frame 1 doesn’t work, swf loads fully then shows the preload
Hi mulatto,
Chances are good you’ve set everything up in your project to export on Frame 1. When you do that, you’re telling Flash to load those assets before it runs any code (including the preloader’s). Unchecking the Export on Frame 1 option on items in your library that don’t require it should help fix your problem.
You can read more about it in this article – http://www.senocular.com/flash/tutorials/preloading/ (scroll down to the section titled “Loading Complications”)
If you require any further assistance, please feel free to contact us from the form on our profile page. 
I’ve done everything I can, done all the exporting to frame 2, 3, 4 all that didn’t work so I just changed the way I planned on loading my game by having a loading swf using your preloader that loads my game from its external location and just had to change some code around to get it working.
Thanks for the preloader, though I’m having troubles to use it. I placed it on a movie on frame 1, everything works fine, but when that swf is loaded dynamically into another movie (which is my main movie), it stops working and throws an error : Error #1009: Cannot access a property or method of a null object reference. at inicio_fla::TrailingNumbersPreloader_1/frame1()
Some hint?
Thank you, I’m eagerly waiting.
Hi gabyportilla!
The preloader sizes itself using stage dimensions, but since the SWF you’re using it for is being loaded in externally, it doesn’t have a reference to the stage until it’s actually added to the container SWF ’s stage. That is to say, your external SWF starts running once it’s loaded. That means the preloader is started up. The preloader looks for the stage, but doesn’t find it because the SWF hasn’t been added to the display list of the container SWF yet.
To account for this, you could try adding the loader object for the external SWF to the stage before you make the call to load(). Another option would be to add code to your external SWF so that the preloader doesn’t start running until the SWF is added to the stage (using an event listener for the ADDED _TO_STAGE event).
There may or may not be other factors at play here that could create a similar error, such as the preloader stopping the timeline of the SWF , and would depend on your particular implementation.
If you need assistance with any of this, please feel free to e-mail us through the contact form on our profile page. 
Any support for using this in Flash Builder as a preloader for a Catalyst file?
I followed the instructions. Also have the classes exported to frame 2. Getting this error: Error #1065: Variable TrailingNumbersPreloader_1 is not defined.
Any help much appreciated:) Ron Burch

141 Purchases
28 Comments